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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 | 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 29799x 29799x 29799x 29799x 29799x 29799x 29799x 29799x 2x 2x 2x 2x 2x 2x 2x 2x 13x 13x 13x 13x 13x 13x 60x 60x 60x 60x 17x 17x 17x 43x 43x 13x 13x 13x 13x 13x 13x 5x 16x 16x 16x 5x 5x 13x 13x 101x 19x 19x 19x 19x 19x 82x 82x 82x 82x 101x 69x 33x 33x 33x 101x 13x 13x 49x 49x 49x 49x 13x 13x 2x 2x 2x 2x 2x 2x 2x 2x 21014x 21014x 21014x 21014x 21014x 21014x 15747x 15747x 21014x 21014x 21014x 2x 2x 2x 2x 2x 2x 2x 778x 778x 778x 778x 778x 778x 2x 2x 2x 2x 2x 2x 2x 2x 24674x 24674x 24674x 21362x 21362x 21362x 21362x 21362x 21362x 21362x 21362x 21362x 21362x 21362x 21362x 21362x 21362x 144x 21362x 101x 14x 14x 101x 87x 79x 87x 8x 8x 87x 101x 21362x 21362x 21362x 24x 24x 21362x 21362x 21362x 21362x 24674x 24674x 24674x 2x 2x 2x 2x 2x 2x 27722x 27722x 27722x 20934x 20934x 20934x 20934x 27717x 27399x 27399x 27399x 27399x 27399x 24856x 24856x 27399x 24688x 24688x 27399x 25x 25x 25x 24663x 24663x 24663x 24663x 27393x 23008x 6360x 22883x 16648x 16648x 23008x 27399x 27722x | /** @import { Derived, Effect, Source, Value } from '#client' */ import { DEV } from 'esm-env'; import { current_component_context, current_reaction, new_deps, current_effect, current_untracked_writes, get, is_runes, schedule_effect, set_current_untracked_writes, set_signal_status, untrack, increment_version, update_effect } from '../runtime.js'; import { equals, safe_equals } from './equality.js'; import { CLEAN, DERIVED, DIRTY, BRANCH_EFFECT, INSPECT_EFFECT, UNOWNED, MAYBE_DIRTY } from '../constants.js'; import * as e from '../errors.js'; import { derived } from './deriveds.js'; let inspect_effects = new Set(); /** * @template V * @param {V} v * @returns {Source<V>} */ /*#__NO_SIDE_EFFECTS__*/ export function source(v) { return { f: 0, // TODO ideally we could skip this altogether, but it causes type errors v, reactions: null, equals, version: 0 }; } /** * @template V * @param {() => V} get_value * @param {(value: V) => void} [callback] * @returns {(value?: V) => V} */ export function source_link(get_value, callback) { var was_local = false; var init = false; var local_source = source(/** @type {V} */ (undefined)); var cached_linked_value = derived(get_value); var linked_derived = derived(() => { var local_value = /** @type {V} */ (get(local_source)); var linked_value = get(cached_linked_value); if (was_local) { was_local = false; return local_value; } return linked_value; }); /** @type {Derived<V> | undefined} */ var callback_derived; if (callback !== undefined) { callback_derived = derived(() => { var linked_value = get(cached_linked_value); untrack(() => callback(linked_value)); return local_source.v; }); } return function (/** @type {any} */ value) { if (arguments.length > 0) { was_local = true; set(local_source, value); get(linked_derived); return value; } var linked_value = get(linked_derived); get(local_source); if (init) { if (callback_derived !== undefined) { get(callback_derived); return local_source.v; } } else { init = true; } local_source.v = linked_value; return linked_value; }; } /** * @template V * @param {V} initial_value * @returns {Source<V>} */ /*#__NO_SIDE_EFFECTS__*/ export function mutable_source(initial_value) { const s = source(initial_value); s.equals = safe_equals; // bind the signal to the component context, in case we need to // track updates to trigger beforeUpdate/afterUpdate callbacks if (current_component_context !== null && current_component_context.l !== null) { (current_component_context.l.s ??= []).push(s); } return s; } /** * @template V * @param {Value<V>} source * @param {V} value */ export function mutate(source, value) { set( source, untrack(() => get(source)) ); return value; } /** * @template V * @param {Source<V>} source * @param {V} value * @returns {V} */ export function set(source, value) { if (current_reaction !== null && is_runes() && (current_reaction.f & DERIVED) !== 0) { e.state_unsafe_mutation(); } if (!source.equals(value)) { source.v = value; source.version = increment_version(); mark_reactions(source, DIRTY); // If the current signal is running for the first time, it won't have any // reactions as we only allocate and assign the reactions after the signal // has fully executed. So in the case of ensuring it registers the reaction // properly for itself, we need to ensure the current effect actually gets // scheduled. i.e: `$effect(() => x++)` if ( is_runes() && current_effect !== null && (current_effect.f & CLEAN) !== 0 && (current_effect.f & BRANCH_EFFECT) === 0 ) { if (new_deps !== null && new_deps.includes(source)) { set_signal_status(current_effect, DIRTY); schedule_effect(current_effect); } else { if (current_untracked_writes === null) { set_current_untracked_writes([source]); } else { current_untracked_writes.push(source); } } } if (DEV) { for (const effect of inspect_effects) { update_effect(effect); } inspect_effects.clear(); } } return value; } /** * @param {Value} signal * @param {number} status should be DIRTY or MAYBE_DIRTY * @returns {void} */ function mark_reactions(signal, status) { var reactions = signal.reactions; if (reactions === null) return; var runes = is_runes(); var length = reactions.length; for (var i = 0; i < length; i++) { var reaction = reactions[i]; var flags = reaction.f; // Skip any effects that are already dirty if ((flags & DIRTY) !== 0) continue; // In legacy mode, skip the current effect to prevent infinite loops if (!runes && reaction === current_effect) continue; // Inspect effects need to run immediately, so that the stack trace makes sense if (DEV && (flags & INSPECT_EFFECT) !== 0) { inspect_effects.add(reaction); continue; } set_signal_status(reaction, status); // If the signal a) was previously clean or b) is an unowned derived, then mark it if ((flags & (CLEAN | UNOWNED)) !== 0) { if ((flags & DERIVED) !== 0) { mark_reactions(/** @type {Derived} */ (reaction), MAYBE_DIRTY); } else { schedule_effect(/** @type {Effect} */ (reaction)); } } } } |